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Atlantis: The Lost Tales
July 15, 1997
Solution by Willem van der Veld
TABLE OF CONTENT
Introduction
Atlantis
Meet Agatha
Fisherman's cabin
Hidden passage in palace
Alley at the inn
Inn
First garden
Rat catcher
Room with dolphins
Second garden
Tower with flying vessels
Carbonek
Underwater cave
Prison camp under the hill
Old woman's cave
Killing the white beast
Returning to Atlantis
Visit the Rat catcher again
The throne room
Room with the statues
Meet Anna, fisherman's daughter
Visiting thether islands
The islandf the white bear
First islandf the standing God
Second islandf the standing God
Last return to atlantis
Of whales and dolphins
The mazef the minotaur
The endf Atlantis
LIST OF PUZZLES and MAP OF CARBONE
Planetarium puzzle (planetarium room)
Chessboard puzzle (Rat catcher)
Snake puzzle (underwater cave)
Chicken puzzle (old woman)
Snake puzzle (old woman)
Rat puzzle (Rat catcher)
Throne puzzle (throne room)
Tile puzzles (tower entrance)
Figure puzzles (secret entrance walls)
Star puzzle (islandf the white beast)
Crab puzzle (first islandf standing God)
Statues puzzle (second islandf the standing God)
Mapf Carbonek
Introduction
All screen shots in this solution are from Atlantis, ⌐ Cryo
Interactive Entertainment
They were simply
captured using the "print screen" toolkit!
This is at least the third adventure game using the Atlantis myth that
has been produced during the last two years (thether two are
Timelapse and Arkf Time). Thisne has itswn charm, though it's
the "toothless version" (look at the characters). The 3D engine makes
you a little dizzy in the beginning, but you get used to it. There are
some flaws in the game, but not very irritating. However, the
autosavingption is a very bad choice. It doesn't save at the right
spots and sometimes you have to replay long sequences.
By mistake I bought the Dutch version so I had to do with the usual
terrible voice acting. Therefore the namesf the characters may
differ from versions inther languages. I have to apologize for my
language errors, but I don't think they will cause serious
misunderstandings. I use some abbreviations in the walkthru, (AS) for
automatic scenes and (DB) for the dialogue boxes.
Any feedback is welcome.(wg@xs4all.nl)
ATLANTIS
Meet Agatha
Go to the guards (DB). Climb stairs. At your right you will see two
stairs. The leftne leads to the palace, the rightne to the town.
When you look up you will see three towers. The leftne is the the
tower with the lift, that you will use later in the game to go to the
tower at the right (in the water), where the flying vessels can be
found. The tower in the middle is the tower next to the throne room
and yes, you will be able to visit this tower too. Go tother guards
(DB). Show your badge. Climb stairs. You enter a square and will see
two big doors ahead, leading to the throne room. At your left and at
your right are two wings (left and right wingf the palace). Go
forward, turn left, forward and climb stairs in left wing. Turn right
and go to thether sidef the building. Open door and enter the room
(AS). Forward (AS). Forward, left and clickn the men with the mark
n his head (Maljanz). Choose thumb down (AS). Talk to the girl
(Agatha) and choose thumb up. Leave the room and go back to the stairs
(you may choose thether way around now). Down again, go forward,
right and down the stairs. Turn left, forward, left and climb the
small stairs to enter town. Go to the right and speak to the woman.
Turn, forward, right, go up the small stairs, walk straight to the
wall and turn left. Speak with the sitting man, who will tell you that
the queen has been attacked at the road at the coast.
Fisherman's cabin
Go back to the place where the game started. Go alongside the houses
and speak with the man at the passage between the houses (much later
in the game this passage will be used to go to a secret door in the
walls). Go straight (follow the the walls). At the crossroad, go
straight and talk to the guards (DB). Show your badge. Don't ask about
the consul (man with black eye mask, Creon)r try to pass the guards,
for you will get killedr imprisoned. Go back to the crossroad, turn
left and go right to the boat. Talk with fisherman (Actyon) (DB). Show
your badge. In his cabin talk with fisherman (DB). He will give you an
earring.
Hidden passage in palace
Go back to the palace. In the thrown room you will be questioned by
the consul. When you are asked about your findings, choose thumb down.
Go back to Agatha and talk with her. Go back to the square. Go to the
passage alongside the right wing and talk to the man called Lascoyt
(DB). Show him the earring you got from the fisherman. After some
dislodges, he will give you an amulet that looks like a sheep. Lascoyt
will distract the guard around the corner. When he leaves, wait a
moment, go around the corner and enter the door at your right to enter
the right wing.
In the second hall in frontf you you see another guard. Go quickly
to the left to hide. When your hear that he is walking away (twor
three steps), go to the second hall and immediately turn left and
climb the stairs. You are in a room with a stone lion. At your right
is a room with a planetarium. At the endf this room look down and
clickn the controls.
Planetarium puzzle (planetarium room)
The left handle moves the sun. Turn it until the sun is at eight. Turn
the right handle until the moon is between the sun and the earth.
There must be a straight (diagonal) line between sun, moon and the
yellow dot (atlantis)n the earth. Now the sun, moon and earth will
flicker and you will see that the lionpens his mouth.
The picture has to looks like this:
[planet.jpg]
Go to the mouthf the lion, step forward and put the sheep from your
inventory in his mouth. At your right a secret passage willpen.
Enter the passage. Put the earringn the wooden door in frontf you.
Enter prison chamber and jumputf the window.
Alley at the inn
Don't take the long corridor, but turn left and go around the corner.
Go straight (at your left and right are two gardens with iron gates)
towards the waterside. Turn right, forward, turn right. At your left
you will see a stair alongside a house that leads to its top floor. At
the endf this passage you will see a man sittingn a bench. Talk to
him.
Go back to the house with stairs. Climb the stairs, turn left, forward
(the door at your left will notpen, as most doors in the village),
forward again and turn left. Down below you will see a man walking in
the alley (if you go to this alley, he will kill you). Move forward
and turn right. Look down and get the flowerpot. Watch the guy and
estimate when he will pass your position (make sure that the railing
is horizontaln your screen). Throw the pot when he is right under
you (if you throw the plant at the wrong moment, he will throw his
knife at you and kill you). Go down to the alley and take his knife.
Inn
Leave the alley. At your left is the entrancef the inn. Enter the
inn and move forward. Lascoyt will talk to you. Talk to him again
(DB). After the dialogue, Meljanz will enter. After he finishes (and
you have to be very quick here), you are facing him. Turn left 45░
(facing the stairs), go forward, turn left, climb the stairs, turn
left, forward, turn left. Look down and cut the rope. Use the ropen
Meljanz below. You will swing to the front door.
First garden
Outside, you will hear a women's voice (Agatha). Hurry back to the
passage with the two iron gates. Open the gate to the left (thether
ne is closed) and talk with Agatha (DB). She tells you to spyn
Creon and you agree to meet afterwards in thether garden. Go to the
cornerf the garden and take the ladder. Go to the bench in thether
cornerf the garden and put the laddern it. Climb the ladder, put
it in your inventory, turn right (you now have a nice viewn the
ther garden), go forward and turn left. Put the ladder across the
passage and climb through the window. Go through the door to the
secret passage. Take the crowbar. Turn around and look at the left
sidef the wooden door. Use the crowbarn the dark hole in the wall.
Take the "key" and walk towards the cat at the endf the passage. Use
the keyn the hole (upwards to the left). A door to a secret room
pens at your right hand.
Rat catcher
Chessboard puzzle (Rat catcher)
Talk with the Rat catcher (DB). Accept hisffer to play the game and
listen to his instructions. Look down and clickn the board.
[board.jpg]
Clickn the upper figure to start the game. You can move two steps
with this figure; thether two figures (that try to kill you) can
nly movene step at a time. Sometimes you will be able to see the
hidden queen. The aim is to move to the same spot as the queen does.
It's rather simple to succeed. When you replay the game, you will see
that some sequences will repeat (in which the queen appears at the
same spots). Innef these sequences the following moves will bring
you to the queen:
B2 / D2 / E3 / G3 / G5 / G7 / E7 / C7 / C5
Room with dolphins
After your conversation with the Rat catcher, you will fall through a
trapdoor (AS). Go to the triangle figuren the wall and push the star
symbol. This willpen a hole in the ceiling at thether endf the
room. Turn around and go to the fountain with the dolphin and mermaid.
Move to the right side, turn and enter the fountain. Take the harpoon.
Go to the hole in the ceiling and click with the harpoonn the hole.
You will hear that Creon has kidnapped the queen and tries to find the
hidden knowledgef Atlantis in the templef Ammu at at Carbonek
(AS). Put the harpoon back in its place and push the star to close the
hole. Now go through the door.
Wait until you see that the guard climbs the stairs to the room with
the stone lion, then quickly go through the hall, turn left and climb
the stairs at the endf this passage. In this room (notice the
carcassf a whale at the ceiling) there are two guards. When you step
upon the red carpet, the floor will crack. After three cracks, the
guards will seize you. When you are at the topf the stairs, don't go
to the right (on the red carpet) but move forward and follow the left
wall. At the end turn to the right. In frontf you are the guards. If
you move quickly, they will not notice you. Move two steps forward
(towards the first guard), then turn to the right and move forward
(you hear a second crack). Turn to the left and move forward, so that
you will be behind the backf the first guard. Clickn the cupboard
(it will fall downn him) and you will be able to jump through the
window
Second garden
Go to Agatha (AS). The guy next to her (Carven) says that he will
watch the gate, but this traitor will return with a guard. Talk with
Agatha (DB). After the dialogue, Carven will attack Agatha with a
knife and a guard will attack you with a spear (AS). Kill the guard
with your knife. Agatha takes caref Carven, but will die. Take her
bracelet.
Go to the first garden and enter the palace the same way as you did
before (with the ladder). Go through the secret passage to the room
with the stone lion. Go halfway down the stairs and listen again to
the footstepsf the guard. Move quickly to the front door. Outside,
move forward, turn right, forward and turn right. Enter the second
doorf the right wing, which leads to the left tower (and to the
second cd).
Tower with flying vessels
Go to the elevator and use it (handle below). Leave the tower and you
will see a long passageway to the tower with the flying vessels.
Outside to your left ladies and gentlemen you will see the middle
tower, next to the throne room (at some spotsf this passage you are
able to bendver the railing, which makes you very dizzy and crying
for your mom same goes for the walls in the town below). When you
cross the passage you will face a door. You may go to the right and
explore this partf the tower (and enjoy the view), for latern you
won't be able to this again. Otherwise, turn left and go to the first
ship. Enter the ship and move towards the seat. You will take a nap
and Hector, the brotherf Agatha, will wake you up (DB). Show him the
bracelet and he will fly you to Carbonek.
CARBONEK
Underwater cave
Hector will guard the ship while you try to find queen Rhea. You may
explore the island, but you may get caught. It's however advisable to
explore, for you have two escape two times and run like hell, and when
you don't succeed, you have to replay rather long sequences. The
picture above is the poor resultf my efforts to draw a mapf the
island. It's difficult to determine the positions for the interface
doesn't supply a compass.
Turn around and move forward. Turn left and follow the road to the
bridge. Memorize this route as it is partf your first escape route
(red linen the map) . Don't cross the bridge, but take the left road
and jump into the water to swim to the underwater cave. At the endf
the passage in this cave you see a snake puzzle.
Snake puzzle (underwater cave)
It has six tiles that can be movednlynce, clockwise (cw)r
counter clockwise (ccw). You may reset the puzzle by clicking in the
middle. Clickn tile
ccw// eccw// ccw// accw// bccw// bcw.
This is the result:
Prison camp under the hill
Enter hole (chimney). Don't talk to the woman, but show her your
badge. Walk to the chest andpen it. Take the priests clothing (mom,
I am a purple dress now). Return and take the bottle from table. Move
towards the guard andffer him a drink so that he will let you pass.
Go forward two times.Turn left and move forward. A guard will stop
you. Offer him a drink. Turn around and move forward (you are facing
the wall). Turn left and move forward. In frontf you there is
another guard. Turn right and move forward. A guard will shout at you
(he is guardingnef the two entrancesf the hill as you will
notice latern). Give him a drink too, turn around and move forward.
Behind four pillars you will see another guard. Take the left passage.
Now you will hear some voices. Get the branch from the ground and put
it in your inventory. An automatic episode will follow. Afterwards
approach the guard. Knock him down with the branch. Move forward to
the door, turn and clickn the guard. You will hide his body in the
cell where Queen Rhea is imprisoned.
Talk to Rhea. Clickn the guard to take his clothes and give the
priest clothes to Rhea. Turn around and wait until she says she is
ready. Talk to her (DB). Talk to her again (to remove her eye mask).
Leave cell. Move forward and take the left passage. Keep going to the
left, until you are in the room with the beds, turn right and walk to
the guard in frontf the kitchen. Talk to the guard (DB) and clickn
the lowest icon. Enter kitchen and climb through chimney. Jump in the
water again, look at hole in ceiling and go through it.
You now have to follow the first escape route (see map). Double
clicking the left mouse button speeds things up. I preferred to click
the left mouse and after that the escape button. Facing the cave from
which you escaped, turn right. Forward, turn left, forward, forward,
little to the right, forward, forward (going down), cross the bridge
and go to ship, forward, forward and at end turn left, forward, turn
right.
After a conversation sequence follow the second escape route (see
map). Turn to the right to provoke the guards, turn around to the left
(opposite direction) forward, forward, across water, forward, turn
right until you see a free path, forward, forward, left and forward.
Screen darkens, wait until voice says topen your eyes.
Old woman's cave
Chicken puzzle (old woman)
After the automatic dialogue, you are asked to solve the chicken
puzzle.
[chick1a]
The result looks like this.
[chick1b]
Pull the chord at the right side four times to get the eggs.
Snake puzzle (old woman)
The witch asks you to solve a second puzzle, the snake puzzle.
Each snake must get his egg, but can't cross the pathf another
snake. Put the eggs in the holes and clickn the heads to move the
snakes. The result (except for the last snake)looks likes this.
[snake2b]
After a dialogue, she gives you a third task. You have to look for "a
feathered murderer high", wash it in the water near the signf the
beast, kill the white beast, take "the thing"f its nose and put its
blood in a bag.
Killing the white beast
Go to the hill (at the spot marked 4n the map) to find a bow with
arrows. Go to the river 5 to the stone with the beast figuren it
and drop the bow in the water. Turn around and go to the crossing at
6 Thereur two paths here,ne that goes to the temple andne that
goes (north) to the bridge. You will hear the bushes. Take the bow
from your inventory and wait. The beast will appear from behind a
rock, first at the path that goes to the temple and then at the path
that runs north. When you miss it, take the north part, turn around
8 and wait. The beast will cross the path coming from the right. It
isn't easy to kill the beast. At the spot marked 8 I had the best
results. When the beast appears, aim the arrow head at it, e.g.n it,
in the middle, and keep it there while the beast tries to cross the
path (don't rush, follow it slowly with the arrow head). When it
crosses, shoot. Take the thingf its nose and put the bagn the
blood. Return to theld women.
After after a conversation, you will take a nap. In the automatic
sequence that follows, you will witness (as anwl) how Creon's men
worship Sa'at at the temple and discover the hidden knowledge (a head
that speaks). When you wake up, first talk to the witch (several DB)
and next to the priest. Leave the cave and you will be transported to
Atlantis and disk 1.
Returning to Atlantis
You arrive at the fisherman's place. Talk to him. Hector and Rhea are
gone again. Go to cabin, talk to Actyon and you will go to sleep.
Visit the Rat catcher again
Next day visit the Rat catcher. Take the way through the village
(enter the palace with the ladder), for the guards at thether stairs
(to the throne) will stop you. Talk to the Rat catcher. He will ask
you again to play a game. Accept.
Rat puzzle (Rat catcher)
[ratgame]
You start with five chances (rats). The rat has to fall to the bell at
the bottom. Press button (1)to start the game. Press button 2 and 3
(keep pressing button 3). Press button 4 and 5 (keep pressing button
5). Press button 6 (the belt has to rotate to the right). With button
8 you shoot the rat upwards and the aim is to get it in the hole at
the right side. In the red square you see the right positionf the
vshaped figure to do this. However, this figure rotates, so you have
to calculate. If you press button 8 not long enough, the rat won't get
utf the tube. If it goes wrong, you may press buttons 6 and 7 in
rder to get the rat back in the tube. If it goes right, the rat will
appear in the left hole. Press button 9 several times, for the rat has
to fall down. If it falls down, press button 10 (hold). Don't try to
kick the rat with this button (whichperates the foot); just let if
falln the foot. When you have solved the puzzle, the Rat catcher
tells you to look under the throne and gives you a ballf glass. Then
you will fall through the trap door again.
The throne room
Put the ball in the hole in the wall. You will see this picture, that
you will need inrder to solve the throne puzzle.
[thronea]
Turn around and walk down the corridor until you arrive at a wooden
door. Take a deep breath, for a fight is coming up. When you enter,
you are welcomed by the men with the markn his head and a soldier.
After the dialogue, quickly turn left, grab the vase and throw to the
guard to the left. Now turn to the right and move forward to see your
surprising talent: you dive between the legsf yourpponent. Click
n the door at the right, turn around and take the spear. Click the
spearn the door to block the entrance. Now proceed to the backf
the throne. Clickn it and you will see the throne puzzle in
closeup. At the top and bottom are four handles to move the stars,
suns etc. At the bottom in the middle there is a button to activate
the hidden trap door under the throne. When you solve it, it looks
like this.
Throne puzzle (throne room)
[throneb]
Room with the statues
Go down the stairs, turn to the left and walk down this long corridor.
Climb the stairs. Look at the figure at the ground and clickn it. It
this tile puzzle you have to complete each figure. When you have
solved a puzzle, a statue will arise in which another piece is hidden.
With this new tile you can complete the next larger figure. Start
with the smallest figure. Click the right mouse button to get this
figure horizontal at the bottom. Pick up the tiles with the left mouse
button, rotate them with the right mouse button. The first tile lies
already at the right spot.
Tile puzzles (tower entrance)
[tile1]
When you have completed the first figure, go to the statue that has
emerged. Between the tail and the leg you will find a new tile. Click
with the new tilen the figuren the ground.
[tile2]
On the second statue the tile is hidden in the middlef the right
arm.
[tile3]
On the third statue you will find the new tile in the neck.
[tile4]
When the last figure has appeared, clickn its mouth. The mouth turns
and clickn it again.
Now you are able to climb the middle tower next to the throne room. Go
ut and turn to the right, where you will find a fork in a niche.
Return and climb the stairs to the topf the tower. Click with the
forkn the brown spot at the bottomf the tree and you will get
another ballf glass. Go back to the room with the statutes and click
n the hole in the ground.Theld woman will appear and tell you what
your next destination is. Clickn the hole again to return to the
square beneath the throne. Take the left corridor and at the end click
with the forkn the puzzle.
Figure puzzles (secret entrance walls)
It's easy to solve it, but here is a sequence that will complete the
figure (columns A/B/C, rows 1/2/3). You can use this sequence too with
thether two puzzles we have to solve after thisne.
B3A3// C3B3// C2C3// B2C2// A2B2// A1A2// B1A1// C1B1//
C2C1//
C3C2// B3C3// B2B3// B1B2// C1B1// C2C1//
C3C2// B3C3// A3B3// A2A3// B2A2// C2B2// C3C2// B3C3// A3B3.
Meet Anna, fisherman's daughter
Now go to the fisherman's cabin and talk to him. He will give you a
crystalf the motherf his daughter Anna, who will fly you to your
next destination. Go back to the palace and town andpen the secret
door in the wall again. Return to the square beneath the throne, turn
around and take this time the right corridor. Solve the puzzle with
the same sequence. Go back to the square beneath the throne, turn
around and take the corridor at your right. Solve the third puzzle.
Now leave the palace in the same way as you did before (planetarium
room, secret passage). Outside, go to the house with the stairs and
talk with the woman. Go to the main stairs and enter the house at the
right side. Talk to the woman (Lona) and afterwards to Anna. Go
utside. Anna will kick you and disappear. Go the inn.
After the dialogue, move forward andnly talk to the man with the
bandagen his head (Servage), not with the man with the beard. Click
the icons in thisrder: soldier, Anna, Creon, Queen, Servage. Climb
the stairs and enterther partf the inn. Move forward (you will
hear some voices) and enter the room to your right. Gout. Servage
ffers to help you. Accept (thumbs up). Enter thepposite room. After
the dialogue, talk to Servage (to your left). Talk to him again (Creon
icon), again (Creon icon) and again (Servage icon). Leave the room
with Anna.
After an automatic sequence you will hide in the first garden. Show
Anna the crystal and your badge. Enter the palace with the ladder and
go to the tower with the elevator in the same way you did before (when
you enter, you have to insert the third disk).
Use the elevator an look for a sack innef the corners. Talk to
Anna, click with the sackn her. Take sack and leave. After the
conversation with a guard, go to thether tower and enter the first
ship at your left hand. Move towards the seat and turn. Anna will
appear again and bring you to the first islandf your cruise.
Visiting thether islands
The islandf the white bear
Head for the igloo village. Talk to the natives and show them your
badge. One native (Kotchak) will tell you the historyf his tribe.
When Anna touchesnef the painted skins, you are knocked down and
imprisoned. Look at the painting with the dolphin and use you knifen
the rope. Use the rope with a piecef woodn the floor, look up and
click with your so cleverly composed tool at thepening.
Outside you will be able to get innly two igloos at a time; when you
enter a thirdne you will be imprisoned again. Go to the igloo in
which a fire burns (in the centre) and take the piecesf wood between
the figures. Outside, turn to the left and move forward closely to the
leftf the igloo. When you turn, you will see an igloo behind the
central igloo (thene with fishes hanging in frontf it). Go to the
igloo next to it (at the right, it has some water in frontf it).
Star puzzle (islandf the white beast)
Enter the igloo and click with the wooden pieces at the figuren the
ground. With the left mouse button you can pick up the pieces, with
the right mouse button you can turn the pieces. You have to match the
symbolsf the pieces with the symbolsf the figuren the ground.
This is the result:
[star]
Go through the hole in the ground and take the right passage. You will
see a secret place where the natives worship their God. Don't enter,
but when the natives see you, quickly turn around, take the left
passage and enter the secret place from thether side. Turn around
and close the door. Go to the statue and take the mask. An automatics
episode will follow (the natives will think your are their God).
Free Anna with your knife. Look at the statue. Talk to Anna and ask
her to look at the statue. Talk to her again (clickn crystal icon).
When she says that she sees a star shaped figure, turn right and go to
the mosaic with the star figure (at the left sidef thepen door).
Clickn the figure. After the sequence turn right and go to the next
ne (repeat this for the figures with the child, man, woman, sun and
moon). After this sequence take the statueff the bench next to Anna
and leave the scene.
Outside, go to the place where your ship has landed. After the
automatic episode that follows, don't return to the village, but go to
the right in the directionf the cave. You see a bear in frontf the
cave and to your left a pillar (pilef rocks). Turn left to go to the
rocks, turn around and take the left passage alongside the rocks. Turn
left. The bear will rise, but don't wait and return in the direction
f the rocks. Take this time the right side and go through the cave.
Move forward to the man at the ship and another automatic sequence
will follow.
First islandf the standing God
When the ship has landed talk to the man (Jomar). Leaving the ship, he
will take his crystal with him and it seems that becausef this the
ship crashes. Talk to the King (Hona Ly)f the Para Nua. After the
dialogue go down. At the spot with the crab puzzle, take the rope.
Crab puzzle (first islandf standing God)
I don't think the colorsf the crabs matter. Drop the crab just below
thetherne when the king counts "three". If you winn, Jomar is
killed. Go down towards the boat and try to enter it. Clickn the
inventory and then move the cursor to the picturef the king (DB).
After completing the dialogue, clickn his picture again (statue
icon). Now visit the fallen statue and clickn the picturef the
king. A ship with Hector will arrive. Tie the rope to the statue. Talk
to Hector (clickn the ship icon). Enter the ship. Also the second
time (thumbs up) will fail. Go back to the boat and again try to enter
it. The king will callnef his daughters (Naka).When Hector and
Naka have succeeded in resurrecting the statue, clickn the king
picture again (statue icon). Histher daughter (Sama) will take you
to thether islandf the standing God (Muria). Go to the boat
(thumbs up again, I think) and you will leave.
Second islandf the standing God
Statues puzzle (second islandf the standing God)
(Click here to return to the listf puzzles)
Walk towards the entrance in the mountain. Clickn stone below. If
you click with a statuen the right spot at the top row, it will give
you a clue how to proceed with thether rows and you will know the
right spot for this statue. For instance, the red statue tells you
that she eats the fast moving animal in the wood (swine) and won't
sing for the goddessf the night (moon).
This is the solution:
first row: blue, red, yellow and green statue;
second row: bird, swine, fish and crab;
third row: globe, star, moon and sun.
Enter the mountain and talk the woman, who doesn't reply. Go tonef
corridor entrances and enter. Return to the woman and talk to her
(DB). Give her your ballf glass and enter the same corridor as
before. Clickf the cube twice and complete dialogue boxes. (When you
clickn the icon with the ballf glass, you are being told that you
can use it against the dark knowledge. When you clickn the iron
head, it is said that the hidden knowledge can't be destroyed. But it
seems in the endgame that you are able to destroy the dark knowledge
that it contains).
Turn, clicknnef the stones near the wall and stepn the green
stone. Turn right, walk to the first missing stone in this circle and
clickn this spot. You now see a pyramid in the centref the room
with a stone door. Go through the door and take the staff. Return to
the room with the pyramid. Step between the pyramid and the green
stone and click with the staff in the middlef the pyramid. Click
with the stone ball at the topf the pyramid. Enter the hole and
clickn the cube. In your inventory you now have a blue hand icon.
Clickn ship (disk 4).
Last return to Atlantis
Of whales and dolphins
Go to the fisherman's cabin and talk to him. Return to your vessel and
enter. You will see Creon's vessel, hanging above the vulcano. Move
forward and ignore the request to identify yourself. Enter the ship
and free Anna with your knife. Don't go back to your ship, but move to
the rightf the spot where you found Anna. Enter your ship. You will
return to the right wingf the palace. For the last time go to the
Rat catcher, who will give you a clue about whales and dolphins. Go to
the top floorf the library (the room with the floor that cracks) and
stand in frontf the headf the whale. Take the eyef the dolphin.
Go to the room with the dolphins and place the eyen its head.
The mazef the minotaur
In the maze below you have to go to its centre. In some passages and
directions you will be stopped by a minotaur. Don't move in its
direction. Take this route: move forward (north) until you meet the
minotaur. Turn left and go forward. Turn right and go to the wall.
Turn left and go to the wall. Turn left and go forwardne step, turn
left and go forwardne step, turn right and go forwardne step, turn
left and go to the wall. Turn right until you meet the minotaur and
turn right.
The endf Atlantis
In the skull room in the centref the maze Creon will try to shoot
you with a light gun. Use the blue hand symboln the gun and follow
Creon who tries to escape through a hole in the wall. Use the blue
hand symboln the iron head, which transforms into a green beast and
quickly go back through the hole and move forward. Turn to the left
and click with the blue hand symbol the the glass balln the floor.
Use the balln the beast and the end sequence will follow.
[end]